![]() My opinion about Rickenbacker: I think it was quite good, but I remember stucking here and there a few times more than usual in the game - I presume it's my poor English, or lack of attention. I don't get it - what's the problem with Rickenbacker? Oh, I'd better check the forums, as You advised me. Some people feel Irrational had to rush at that point and simply did the best job they could, although I don't think I agree with this. As to why this may be, just do a search in the SS2 forum as there has been a great deal of very thoughtful discussion on the matter. Originally posted by Bruny:I think it's the Rickenbacker that's the worst part of the game and I think the Command Deck wasn't quite up to par either. These last two levels are really disappointing after days of gratest gaming ever! On the contrary a way to find and destroy SHODAN was a good idea (importing textures from SS 1!) - BUT WHY THAT SHORT? And the final confrontation - easier than killing The Brain! A victory changed into a bitter taste of ash in my mouth. Respawning time was, for me, a bit too short - game changed into a dumb 'Half-life'-like shooter - I dind't appreciate it. But this level-designing mastery seem to vanish after being launched into body of The many - it's too similar to Thief 1 & 2 caves - the same construction idea! Killing the brain was a REALLY DIFFICULT thing. I really enjoyed this paranoia in Von Braun and Rickenbacker environments, and the sterile, unfriendly athmosphere: nothing can equal with that. 'The brain of the many' and 'Where am I' are quite poorly done. ![]() ![]() Although I love this game, I think that last two levels (i.e.
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